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Hungry alligators grabbed the body, splashing the water and making dope-ass alligator sounds. Mafia MMORPG Game,Those sounds drew the attention of the other crew members, still unaware that they were being dispatched by me. Hearing their growing anxiety as the began to realize what was happening was perfectly synced with the growing crescendo of the song.
By the end, I had worked my way up to the holding shack and peered into the window at the captive and final goomba. The whole thing reminded me of Michael Mann’s Manhunter, which also used the same Iron Butterfly track during its nighttime climax. I entered the shack and killed the mobster as the song reached its high point and rescued the captive. I’m not sure if the game’s designer’s intentionally had the radio playing that track during the mission or it was random luck, but the sequence will always remain in my favorites in all of my time playing games.
I took a look into the Shacknews archives to find former editor Josh Hawkins’ review of MafiaIII. He awarded the game a 6/10 and I certainly agree with his complaints and frustrations about the game. While he did not go into great depth about the game (reviewing games is incredibly time consuming and unrewarding, so I don’t blame him), it was obvious that the dated game design was too much to look past. The great thing about video games is that the amount of fun you can have and your enjoyment of the time spent within them is highly subjective. Two people can come to different opinions on the same experience.
This is one of those cases. I can see all the warts and faults that Mafia City has, but for me, they are all drowned out by the monumental accomplishment of the soundtrack, the surprisingly well-written side characters, and the intrigue of a sweltering Louisiana city.
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