Alright, mafia city babe game, now that it’s pretty much confirmed I feel save to announce the first full time development week that I promised earlier!
On May 1 to 5, I’ll stick to a full time modelling schedule for the Titanic Mod. Hopefully kickstarting production again.
As a working man, my holidays are not half as much as I used to have back at school, which is problematic, considering those were the periods I spent most work on the mod. I’m very fortunate that my current employer allowed a few separate weeks of unpaid leave this year so I could work on this mod.
In this first week, I my goal is to finish all of the ship’s corridors and implement them ingame as well. These areas have been a bottleneck for quite a while since every other area depends on them for proper implementation. Not to mention, the programmer cannot put in a single line of code without any interior to walk around in.
I shall post at least one update at the end of each day. Stay tuned!
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